
NATHAN SKRESLET
Concept Artist
WORK EXPERIENCE
Freelance Graphic Designer
Always and Everywhere
I have been doing freelance work for design clients for nearly two decades. Duties include:
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Meeting clients' unique design needs
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Multi-page publication design and pre-press file preparation
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Corporate identity development and branding
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Working with printers to ensure quality production and meet client deadlines
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Working remotely with clients, domestic and abroad
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Entertainment concept design
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Book cover design
1997 - Present
Contract Graphic Designer
Hohner Inc.
Aided musical instrument company in preparing for industry trade shows. Duties included:
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Creating graphics for trade show displays
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Updated price lists, sell sheets, and product catalogs
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Designing retail packaging for new products
2014-2015
Art Director
Rockstorm Games
I created the visual style for the game, including identity packages and web site designs for the game and the studio, previsualizations of the User Interface and in-game graphics as well as concept art for the game units. Duties included:
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Overseeing all visual aspects of the game
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Collaborating on crafting the game design documents
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Interviewing and conducting art tests for prospective art team members
2009-2011
Senior Graphic Designer
Virginia Polytechnic Institute and State University (Virginia Tech)
I was responsible for a variety of visual design projects ranging across the University, art directing and coordinating a multi-disciplinary team of photographers, interns, and commercial printers. Duties included:
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Meeting with clients from individual Colleges and research teams, and the Office of the President
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Multi-page publication design and pre-press file preparation
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Supervising interns
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Ensuring creative design while adhering to our visual brand
2008 - 2011
Junior Graphic Designer
Virginia Polytechnic Institute and State University (Virginia Tech)
I was responsible for a variety of visual design projects ranging across the University. Duties included:
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Meeting with clients from individual Colleges and research teams, and the Office of the President
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Multi-page publication design and pre-press file preparation
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Ensuring creative design while adhering to our visual brand
2004 - 2008
Design Intern
VDS4
This student-staffed full-service design agency run by the VT Graphic Design department worked on paid projects for local and University clients. Duties included:
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Meeting with clients to ascertain their needs
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Multi-page publication design and pre-press file preparation
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Deliver innovative design solutions
2003 - 2004
Rapid Prototyping Technician
Virginia Tech College of Architecture + Design
I was responsible for the operation and maintenance of the school's powder-deposition 3D Rapid Prototyping Printer. This device produced physical models from digital files using a glue-bonded starch powder laid in thin layers. Duties included:
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Receiving and pre-press checking of student files
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Operation and maintenance of 3D Printer and Wax Immersion Hardening System
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Administration of the school's Materials Library
2002 - 2003
Student Intern
Play Creative Consultancy
This consulting agency specialized in play-based brainstorming and product development for a variety of large companies. We organized ethnographic research and product concepting workshops as well as corporate team-building and creativity retreats. Duties included:
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Workshop facilitation
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Concept visualization
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Event planing
2003
EDUCATION
The Art Department
2D Entertainment Design
This program was a comprehensive training program in concept development and illustration with a focus on pre-production design for the entertainment industry. Topics covered included:
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Composition and color theory
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Character, environment, and prop design
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Storyboarding
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IP Development
2011 - 2014
Virginia Polytechnic Institute and State University
BA in Graphic Design
This program focused on design for print production and provided a comprehensive grounding in visual design theory and techniques. Emphasis was on telling the clients' brand story through innovative visual presentation. Topics covered included:
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Design for print production
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Logo and identity development
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Visual storytellying
2000 - 2004
Virginia Polytechnic Institute and State University
BS in Industrial Design
This award-winning program was offered through the nationally ranked VT School of Architecture + Design. It focused on product development, design, and production using a usability-factored approach to form and function. Topics covered included:
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Product and packaging design
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Fabrication techniques
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Manual and digital concept rendering
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Usability and ergonomics
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UI and UX concepting
1999 - 2003

SOFTWARE SKILLS
Adobe Creative Suite
- Photoshop
- Illustrator
- Indesign
- Acrobat
Blender 3D
Sketchup
Final Cut Pro
OTHER SKILLS
Design Layout
Identity Development
Drawing
(traditional and digital)
Painting
(traditional and digital)
Sculpting
(traditional and digital)
Concept Illustration
3D Modelling
Cinematography
Writing
Editing
AWARDS
Award of Excellence
CASE District III
Council for Advancement and Support of Education
Advancement Awards 2008
Institutional Relations Projects
SEJ Conference Materials
Award of Excellence
CASE District III
Council for Advancement and Support of Education
Advancement Awards 2007
Institutional Publication
Virginia Tech Commencement
Remembrance Brochure
First Place
National Federation of Press Women
National Awards 2007
Four-Color Brochures
Virginia Tech Traditions
Brochure
First Place
National Federation of Press Women
State Awards 2007
Four-Color Brochures
Virginia Tech
Traditions Brochure
Award of Excellence
CASE District III
Council for Advancement and Support of Education
Advancement Awards 2006
Tabloid/Newspaper Design Improvement
VM Magazine
Award of Excellence
CASE District III
Council for Advancement and Support of Education
Advancement Awards 2005
Editorial Design
Virginia Tech Research
Magazine 2004